

Shocked with fear and unable to revive them, he rushes to wash his hands. The elderly owners leave the room, and after a chat with Lynri who asks some strange questions, Quincy also exits – only to find the bloody bodies of the owners in the hallway.

After meeting with the butlers and a bot that cooks rice, he greets the owners of the mansion, who are chatting with a woman named Lynri. However, he seems to be the first guest to arrive at the pricey but rundown mansion. But let's try – this time around, players assume control of a man named Quincy, who has been invited to a fancy party. It's difficult to delve into the details of the narrative without spoilers because it's one of the reasons you'll want to play the game, and it's also where the fundamental structure shift happens. Which brings us to Impostor Factory, a game that one may call a misfire.

It goes without saying – the previous games remain highly recommended, and remain as relevant as ever. There was also a mystery developing about the background and relationship between them. propelled every scenario forward through thoughtful, witty banter. The previous games tackled a lot of personal, heavy, and even philosophical subjects and handled them excellently, and the pairing of the two Drs. The pair enter the minds of their clients, passively observe the memories of their life, and make adjustments to make the patients feel relieved, happy, or whatever the situation calls for – perhaps no changes at all. The setup is extremely intriguing, as proven by the excellent storytelling of the previous two games. The company specializes in altering the memories of its dying patients. Neil Watts, scientists who work at Sigmund Corp.
#To the moon impostor factory series#
For the uninitiated, the series follows Dr.
